Very briefly, this would be an interesting piece (courtesy of Architectural Record) by OTA+ and UTSOA (you may recall from ACADIA) that those of you looking at commentary on the digital and physical issues pertaining to social engagement might find as inspiring. Though not a building, the Caret 6 project (and to a lesser degree the Waller Wall in the same article) brings about commentary from David Epstein that is notable: "In the digital age, people still have a need to connect with each other on a human level, and the human component is the utmost basic element of architecture."
Showing posts with label virtual environments. Show all posts
Showing posts with label virtual environments. Show all posts
Wednesday, March 19, 2014
Wednesday, January 15, 2014
Kinect-ing positions
As some of you were interested in the mediation between virtual and physical realms via technology (in particular the Kinect), here are a few leading-edge developments that were discussed yesterday:
X-Ray Kinect
The use of the Kinect may lay the path of not only interface but also virtualized visualization.
Kinect as Physical Interface
The inForm project has caught a lot of interest in the media in particular the architectural/interior design industry.
X-Ray Kinect
The use of the Kinect may lay the path of not only interface but also virtualized visualization.
Kinect as Physical Interface
The inForm project has caught a lot of interest in the media in particular the architectural/interior design industry.
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