Showing posts with label kinetic. Show all posts
Showing posts with label kinetic. Show all posts

Thursday, March 20, 2014

Subtlety of Kinetic Facades - Soft Robotics

My apologies, I was intending to post this precedence during my progress of P2B. Never too late!
This was my inspiration for my pneumatic component - developing a pneumatic system that responds to the occupant in real-time. Again, for the final iteration (P2C), I will step back from this and begin to resolve my micro climates in my space with a higher degree of resolution.

Nonetheless...

Check out the link below for more animations and images!



Monday, March 3, 2014

The MegaFaces: Kinetic Facade project discussed in studio

Some of you have been very interested in the potential behind kinetic architecture and facades yet were not aware of this project at the recent Sochi Olympic games.  The collaboration between Asif Khan and iart is quite an accomplishment that clearly was one of the most memorable design pieces from the event.


MegaFaces: Kinetic Facade Shows Giant 3D 'Selfies' from iart on Vimeo.

Wednesday, January 29, 2014

Progress in Neuromorphic Architecture

The kinetic architecture embodies an ever-changing narrative of arriving and departing from stillness.

When does a kinetic building stop moving? What is the importance of stillness in kinetic architecture?

Stillness is an apparatus that allows a closer proximity between built form and its user, one that excludes an excess of visual stimulation and distraction. This apparatus gives the spectator specific conditions of time and space to re-focus their attention on the micro level of his/her environment.
So...
When does stillness commence? When the user needs to decrease his/her stimulus levels.
When would the user need to lower stimulus levels?
Recover from a stressful experience
Later hours in the day when the body requires rest
The user needs to focus on a specific task (i.e. working)
When is movement re-awakened? When the user needs to increase his/her stimulus levels.
When would the user need to increase stimulus levels?
When habituation is reached
To wake the body up
To  create interest
__
In order to understand the change of stimulus, one must acknowledge the importance of emotional response to stimulus in our environment. The circumplex model of emotion, first developed by psychologist Dr. James Russell, argues our emotional response to a stimulus occurs along the two dimensions of pleasure and arousal as a single, integrated response rather than two distinct responses.

I.E An environment that we call stimulating is one that is both arousing and pleasant, while a space that is relaxing rates low on arousal but high on pleasure.

So...

How can pleasure become embodied within our built form? By adopting neurological theories of aesthetic experience for our spaces. (I.E Spaces that emulate contrast in form and unpredictability - strategies utilized to spark interest in the spectator)


How can our built form create arousal? Through an ever-changing space. (As humans we have an aesthetic preference for biological motion. Let us adopt the human body's movement to enable a stimulus within the inhabitant.)

Understanding the foregoing, the architect can now begin to define how neuromorphic architecture can appropriately acknowledge the user, perceive his/her needs and adapt accordingly.
The building will read the user, define whether he/she requires an increase, decrease or maintenance of stimulus levels. Depending on the degree, the architecture will acknowledge the need for a relaxing, sleepy, pleasant or exciting environment, in response to the user's current state, and change accordingly. 


Note: The user's functional needs would be satisfied simultaneously for each environment. (I.e.: Relaxing = Reading, Sleepy = Nap, Pleasant = Work, Exciting = Play) The interiors would deflate and inflate to form surfaces that satisfy these functional needs. --> 
Stay tuned for below 


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How does one establish parameters for a kinetic space?
The physical extents of the human body was utilized to establish the constraints for the built form.



Max & Minimum Constraints utilizing hydraulic pistons and hinge joint for corner connections.

Maximum Constraint. The image below illustrates the interior fabric to deflate and inflate for functional needs. (I.e. Chair & Desk)

Contrast  in Form + Motionless = Relaxing 
Function = Reading Environment


5 Different models showcasing relaxing, pleasant, exciting and sleepy environments will be illustrated... and hopefully animated ;)


Tuesday, January 21, 2014

Neuromorphic Architecture - A Development of Strategies


Either we “play dead,” and become inanimate like our surroundings,
or we animate those surroundings, and make them like ourselves" 
- Neil Leach

Neuromorphic architecture. When buildings are no longer objects but living organisms that can perceive, adapt and change in relation to the inhabitant. As an architect, how do we begin to design these 'living organisms'?

We may begin to design by adopting these three strategies:

The Empathetic Building
The building must be designed as a living organism, one that adapts to its users and enhances their spatial experience and wellbeing through kinesthetic empathy. 

How?

The building will change shape in correspondence to the inhabitant's current physiological and psychological state, with the intention of stimulating the senses and inducing a healthier mind and body. 

(i.e. Emotion to be achieved = Interest
Building Form to achieve emotion = Ambiguity)

The Utilitarian Building

The building must be ever-changing in program and adapt to the user's functional needs, as opposed to being predefined by a single application. 

How?

The building will re-configure into multiple uses for work, play and dwell scenarios for the occupant.

and...

The building will re-configure itself to provide surfaces for rest, sleep, work and entertainment. 


The Neuroplastic Building

The building will learn from the inhabitant and evolve accordingly over periods of time; eliciting the user's stimulus through building variations and thus establishing dishabituation.

How?

The building would be comprised of neuromorphic control systems that would be able to learn from the occupant and evolve in real-time.

_____

The architecture would embody a reciprocal process of adaptation with the human. 

How do we embark on the tectonics and materiality of such an architecture?
(See Images, Watch Videos Below)

Kinetic Components: Tensegrity, Hinges, Folding Geometry, Scissor Trusses
Soft Architecture - Skin: Textile, Polymers

(Courtesy of Behnaz Farahi) - Hylomorphic Canopy



(Courtesy of Unconventional Computing)

(Courtesy of Behnaz Farahi) - Alloplastic Architecture


(Courtesy of Unconventional Computing)